MAUSOLEUM
Video games have always served as an alternative mode of connection and experience. This is particularly
true during this unexpected pandemic. These virtual worlds provide modes of communication, social
gatherings, as well as organic encounters that may very well function as an extension of our day to day
engagements.
This work focuses on communication and identification though the game character. 3D scanning and motion
capture technologies featured generate a life like character model of the artist himself, opening
channels
for alternative relationships between the work and player. This work sits within an extended history of
video game media that has sought to create encounters and connections.
Year: 2021
Producer / 3DArtist: Natsuki Hanazaki
Planner / Engineer: Takachika Honda
Musician: Jelemy Chen
Graphic Designer: Saki Nakaichi